Tuesday, 15 August 2017

Finished Models #1 and #2: Makers of Things


August's big drive to finish models... begins. Cold over, I finally had an afternoon to knuckle down and get some painting done. The first two fruits of this labour and, unsurprisingly, the two models I had on the go that needed the least work but there are a few more models sitting in the “out” tray waiting for their bases to be sanded and painted but for the moment here's what we're starting with.

First off, the Dwarf Runesmith sporting a natty blue cape that will also be the unifying character for all my Karak Ziflin regiments. Mostly this guy was a test piece for all sorts of metallic methods I wanted to try out. I usually prefer natural tones because, frankly, you can be messy as you like with those and it actually enhances the effect. Metals, though, those you have to be more careful with.

Mostly it seems to have worked out, though I did just throw my hands up and yell “fuck it” over the filigree on the helmet after the seventh time trying to follow the line with the tiniest brush I have. So I'm just saying that's embossed into the metal, not a seperate material that I need to bother with, thank you.

On the self-critique side: the sand on the base was drybrushed with Karah Stone and it didn't come out as well as the large stone. Probably some more experimentation needed there.

And, second, we have a Necrotect who, again, was painted mainly to test colours I wanted to apply to the rest of the army. Specifically, the green on the hat and the blue on the armour. My Tomb Kings are from Zandri and, according to one of the Nagash novels, the city's colours were sea greens.

The experiments came out okay though I admit I rushed to finish this one. Of all finecast models, this sculpt is one of the most abused with pebbling and rough edges everywhere. Still, this was the best casting I could find and I think he came out okay.

Now I need to get some sanding done to showcase some models with paintjobs more recent than six months ago. 

Monday, 14 August 2017

So, Necromunda, then?

On the one hand, I am disappointed. There were some lovely rumours going around that Steel Legion were getting plastic kits. I've been wanting new plastic Guard for ages and Steel Legion are one of the more interesting designs from the old metal range.

However, I'll take this as compensation. I was never terribly fond of Necromunda as a system back in the day but I hope the simpler, more freeflowing design outlook of 40k 8th and AoS will be informing this new edition. You know why? Because Eschers:

Look at them in all their over-designed 2000AD glory! Hell, even if I don't like the new rules I might buy some on principle and use them as Chaos Cultists or Conscripts. Goliaths have also been announced, the big meaty fellows who, to be frank...
would make awesome Khornate Cultists. They interest me less from a painting point of view (between Poxwalkers and Fyreslayers I have plenty of shirtless dudes on the go). I also hope they plan to do more of the minor factions like the Scavvies, the mutant sewer-dwellers who used to be my gang back in the day. What can I say? I like an underdog.

As I said, though, the great thing about most of the gangs being random Imperial citizens mean you can find a lot of uses for them mainstream 40k armies: Chaos Cultists, Conscripts, Inquisitorial Henchmen, even human citizens of worlds recently absorbed into the Tau Empire.

I look forward to seeing how this all works out, both rules-wise and what gangs are going to get new miniatures.


But, seriously, GW, you need new Guard plastics. 

Sunday, 13 August 2017

The Chaos Lieutenant returns!

Later this week, once I've had time to give it a proper read through, I'll probably do a deep dive on the new Chaos Space Marines codex. For now, though, I want to focus in one thing, one little thing, that pleases me enormously about this latest iteration of the Heretic Astartes:

The Exalted Champion or, as we knew them in the third edition, the Chaos Lieutenant has returned.

I'm an old-fashioned sort who was brought up on Eighties cartoons and a truth I hold to be self-evident is that every great villain needs his scheming, treacherous minion-in-chief. Every Megatron needs his Starscream and so, in the old days, the Chaos Lord had his Chaos Lieutenant. I remember fondly a White Dwarf article where Matt Hudson (I think) started collecting an Iron Warriors army and went to great lengths writing a backstory for his Chaos Lord and Lieutenant including the reasons why the one was constantly plotting against the other.

Sadly, the idea didn't last. The character class disappeared in the fourth edition and was never heard of again until we got the Aspiring Champion model (but not rules) in sixth. Now, the character class is back in full force with rules and stats and a model and everything.

Its also, frankly, a good way to give people a cheap second HQ choice now two are compulsory for the bog standard force organisation chart. He's a solidly average character, in fact he's pretty much an Aspiring Champion from the bog standard Chais Space Marine squad with +1 WS and four wounds. His main benefit is a 6” AOE that allows your units to re-roll failed wound roles in the Fight phase (plus the Champion can re-roll failed hit rolls against other characters).

Its not spectacular and but its nothing to sniff at. To be honest, the main fun of having the character is getting to write a Starscream-esque character in your background which is a benefit in and of itself.

Saturday, 12 August 2017

Test Models: Victoria Miniatures kilted legs


I have come to hate the Cadian Shock Trooper. Its not that they're bad models, they're perfectly competent sculpts, pretty user friendly to build and paint. However, they are also immensely boring and I have painted dozens over the years and they are basically designed to be boring. They are literally the “standard issue grunt” recruited in their billions by the Imperial Guard.

So, when I decided to finally revive my old Guard army, the Silvik 23rd / Metellus 5th Tactical Support Detachment, I knew I had to do something to make them a little more interesting to look at and paint.
Enter Victoria Miniatures and their Kilted Legs set. They, in fact, do entire figures “Highland Guard” figures who just happen to dead ringers for the Drookian Fen Guard but I did want to keep some of the outline of your classic Cadian Guardsman. Also, the complete figures come out a little expensive and I want a largely infantry-based force. My background for the army always had them (at least, the Silvik side of the regiment) come from a very mountainous world so tanks and such are at something of a minimum. Lots of Sentinels, though, I like Sentinels.

First, though, I'll be painting this Veteran Squad. They are Sergeant Pertwee and his Particulars, the regimental quartermaster's personal scrounging squad whose... extracurricular activities get a blind eye turned to them by Commissar Foster and Stratego Callum so long as the Sergeant is willing to lend the squad's considerable skills to certain behind enemy lines missions. This would be the reason they're armed the way they are: a nice all-round squad geared up to break bunkers and vehicle armour but capable of going anti-infantry if I have a need.

I'm almost certainly giving them a Chimera. It might not have originally been theirs but you can repaint those things pretty quickly if you feel the need and I don't know what you mean, Commissar, there's always been this many Chimeras in the pool, purely a discrepancy in the paperwork we'll get it corrected, just sign here, sir.

Now I just need to decide how to paint them. I don't want to go historical redshirt on them but I have also painted enough green and grey over the last couple of weeks to last me a while.

Maybe something in blue?

Wednesday, 9 August 2017

Plaguebearer test model


It would figure that the first model I finish (aside from basing) in my month of trying to polish off old projects would be a new model I was only tinkering with on the side whilst working on my Tomb Guard. Anyway, here it is, the colour scheme for my Death Guard's Daemon allies:

Nice and simple, easy to production line. The flesh is Mechanicus Standard Grey washed Nuln Oil all over and then heavily drybrushed Dawnstone. The inner fleshy bits are just Bigman's Glow washed Athonian Camoshade to darken it a little.

Given how long all the little bits of banding and fleshy mutations are taking me on the Death Guard themselves its nice that one element of this army is going to be simple to paint. Hopefully, anyway, I've already basecoated a set of Nurgling bases to see how it works on a unit en masse.

Then maybe I'll get those Tomb Guard done. 

Monday, 7 August 2017

A Fantasy Renaissance


The last couple of months have seen me, for the first time in years, utterly obsessed with 40k. It has been at least three editions since I was any sort of regular player and I have probably played more games since 8th came out than I have in the last ten years. I adore the new ruleset.

Yesterday, though, our friend Iain came down from Scotland for a visit and he brought his Goblin army. I cracked out the Tomb Kings, Matt and Tom brought their Empire (Nordland and Nuln respectively). We played three games over the course of an afternoon and I remembered how much I adored the Fantasy game.

Which is good, since I want to spend my hobby time this month clearing the backlog of half-completed models and most of them are Fantasy models (with a few AoS for my Sylvaneth and Fyreslayers).

There are some techniques I want to test out that I have more excuse to test with Fantasy models. I want to try a white method that goes up through a grey base and Rakarth Flesh. Actually, a lot of the techniques I want to test out are based on using coloured base sprays to make effects easier.

I also painted a test Plaguebearer for my Death Guard and, I must say, I have missed painting “natural” colours where you can be an awful lot sketchier than lacquered armour. Drybrushing is my friend. After all these years I feel confident I will never have a steady enough hand for line highlighting.

At the end of the day this is all about improving my skills: new techniques, working smarter and faster, finding shortcuts that lead to the same or better results. 

Friday, 28 July 2017

The Auxiliary Support Detachment and you


The Auxiliary Support Detachment is your one-stop excuse to put whatever you like alongside your regular army. Its a single choice from pretty much any battlefield role, which is generous, but just using the Auxiliary Support Detachment costs you one of your Command Points. Its open to abuse, obviously, but it has potential to create some very interesting combinations. Off the top of my head...

Your Secret Masters

Nice and obvious, your Astra Militarum army is secretly being manipulated by the Alpha Legion and now they have chosen to reveal themselves! Personally, I'd do with a fully tricked out unit of Chosen because if you're going to lose a command point over it you might as well go all out.

Fallen are another possibility. Then, of course, there's Genestealers for when you want to have a proper, full-on Genestealer Cult Regiment instead of the dregs represented by the actual Cults list.

Iron Warriors Basilisk Battery

First of all: yes, I got into playing Chaos under the 3.5 codex and thus remember when Iron Warriors could take Basilisks just because. Also, in spite of being weaker than a Vindicator's demolisher cannon, a Basilisk's earthshaker is always D6 shots and you get to roll two dice and choose the highest, which as far as I'm concerned is much better odds for flattening the servants of the Corpse God.

Xenos Mercenaries

Kroot, Blood Axe Orks and Eldar Corsairs (represented by Guardians, I guess?) all have a history of working with Imperial forces when the money's right and the commissars are conveniently dead. Also, Harlequins have a history of just turning up wherever they bloody please.

Gue'Vesa

I think I spelt that right. Basically, humans who have either defected to or grown up in the T'au Empire. Once upon a time they were a Chapter Approved unit made up of basic Guardsmen with the odd pulse rifle. Now, if you want to lose a command point buying a ten man unit of standard issue grunts or marginally superior veterans... well, to be honest, I've done dumber things in the name of fluff.

Just a few ideas to get you started.